If you can't end the game quickly, the life loss will tick up and make a few other key cards less good. One of the easiest ways to assemble both pieces of the combo is by finding an Ad Nauseam or a Necropotence. Resetting your progress towards an empty deck can also be frustrating at times. There's no shame in playing this early and hoping it survives a turn to be able to win, or playing it early to gain the life against more aggressive decks. Since I needed room for Snap, I cut both those cards and added Mnemonic Betrayal as a lategame payoff card. It can also be used to prevent yourself from losing the game drawing from an empty library if you want to win by wheeling away all opponents libraries. A few fringe counterspells work against decay because they don't explicitly counter the spell. This annoying message will go away once you do. That way you have the most mana available during your own turn. Name Meta % Decks Price; Tymna the Weaver: 1%: 99 $3569 $323 Thrasios, Triton Hero: 0.9%: 89 $3812 $362 Kraum, Ludevic's Opus: 0.74%: 73 $2143 $306 Uro, Titan of Nature's Wrath: 0.69%: 68 $1836 $390 Ludevic, Necro-Alchemist: Often, these hands cannot be protected and are very risky to keep. Usually, there's no need to protect Yidris unless you have no other plans to fall back on. Competitive Commander (cEDH) New Thread Search Search all Forums Search this Forum Tools New Content Jump to Forum ... [Competitive] Yidris, Thousand-Year Storm Wielder >> by benjameenbear Feb 21, 2019. Similar Deck Space Auto-suggestions. Chain of Vapor: Often used to bounce back all your own fast mana to go mana-positive. Red cards are also generally of better quality than white cards. So is this one, but it often hits important targets such as opposing counterspells. Fwiw you're missing something very good mana ramp and other cedh bombs. Counterspells are less good in multiplayer formats anyway, since both you and one opponent spend a resource and your other opponents didn't do anything. LED already synergized well with Underworld Breach, but with song entering it's yet another 0 cost artifact that can help with storming off. Because you have to sacrifice most or all of your lands, this should only be done when you're almost sure you can win that turn. Deckcycle Deckcycle Feature Queue. It can also block a lot of relevant creatures. Jake's brand new Yidris edh deck does crazy things. If you have a ritual that provides you with enough mana to (re)cast a wheel and the ritual you can cycle through your deck, eventually finishing the game with a Jace or oracle. Sometimes it's better to keep on the field to turn on your Mox Opal, but otherwise don't be afraid of using it, even on something like a talisman. I don't have exact decklists, I will make some but main idea is: Having two toughness also makes it able to block mana dorks to deny Tymna triggers. Since it requires two mana up front, this card usually needs to be activated at least twice to be efficient. Edit Live Edit. Paradox Engine: (currently banned) This card makes it really easy to win, but often isn't needed. Mana Drain: Both an interaction spell and a colourless ritual, depending on the scenario. Laboratory Maniac: This card was needed so that Jace, Wielder of Mysteries wouldn't be the only wincon in the deck, but was eventually replaced by Thassa's Oracle. In: Tainted Pact, Snow-Covered Island, Lion's Eye Diamond. Little setup is needed, you just need one of the wincons, a way to empty your library and enough mana to cast everything. Not having access to green makes the general card quality a bit lower, but running more colours also asks more of your landbase. Rhystic Study is a tad better. All in all, it costs a bit too much mana to be truly effective. This is almost always used to find one of these cards and continue with your game plan. Counterspells are once again included because storm needed a high density of cards, while this variant will need to protect their combo. Bolas's Citadel: A sorcery speed and removable ad nauseam, that stops your combo if you hit a second land on top, which happens rather quickly. It's comparable to Dispel and mostly used against enemy counterspells and Flash. You will not like this deck if you like the combat phase or play 'on the board'. This card you usually keep in hand until you are trying to win that turn or the next. Inquisition of Kozilek: Most of the cards in cEDH are 3 cmc or less, hence why Abrupt Decay is also very good. Opt is also not great, and a card that has been put in and out of the deck, but being instant speed is good, I also needed a few more one drops that draw cards. I guesd the only competitive viable build of Yidris is doomsday This card is slightly worse than cabal if it makes less than 5 mana, but even then it has the upside of adding mana in different combinations of colours as well as not needing threshold, and you can use it the next turn(s) as well. This spell is practically a tutor that only looks at your graveyard, most often being used to return a Jace or oracle when they both end up in the grave. Because of this card it's usually correct to hold up one land during cascade turns. Because of High Tide and opposing Back to Basics I feel it's not correct to remove the basic lands. Using Yidris is described at the bottom, not because this is the worst strategy, but because it's a strategy that enhances the other strategies. DMCA requests | As mentioned, Yidris enhances the previous strategies. Bronz Commander. There should be a very good reason to not include this in your deck. so i'am building a yawgmoth thran physician deck, based on the cedh-decklist-database but with some minor changes. With your help from this Tier support, I can keep doing this on a regular basis. Card Kingdom 5072.94 - 7988.72 . Because the deck tries to win during its own turn, this card can only be used to stop an opponents combo rather than protect our own. Morphic Pool: A land that taps for the primary colours that practically always enters untapped. Lastly, I decided not to run Veil of Summer. The downside to an actual discard spell being that this is only relevant against counterspells and removal, but that's often what discard spells are taking away anyway. Since you can lose access to certain lines when exiling too much, it's a complicated card to play. Even in the worst case scenario, where it exiles a lot of lands, you will not draw these lands in following turns. These cards also often hurt the primary strategy through the high cmc and low synergy with the rest of the deck. This has the upside that it doesn't get hit by creature removal or cards that shut down activated abilities of creatures. I wanted to try out Merchant Scroll even though it's narrow. If you know what one of the bottom cards in your deck is then it's usually better to name that card and not exile your entire library. UBRG, Further updates to this primer and decklist can be found at: https://www.moxfield.com/decks/ZUw1dxdOJUyMvi2VZoIXJw. If you have a question as to why a card is on the list, feel free to post a comment of reach out via the Yidris discord at http://discord.gg/RVE3Yxg. Ancient Tomb: Lands that tap for two and come in untapped are good, but we still don't run this since we usually need all the coloured mana we can get. Games often take longer than that, since most decks play enough interaction to be able to stop each other. Either people decide to 'not feed the fish', severely hampering their options. Utopia Sprawl is a good ramp card that synergizes well with cards that untap your land, I simply never thought of including it. Mana Confluence: A mana of any colour for one life is a good ratio. The following list contains payoff spells and the recommended turns to play these cards. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. Try to calculate the odds of drawing a win by dividing the amount of cards in your deck by the types of cards that have an effect you need. Also combos with Sensei's Divining Top, where you can draw a card, put the top on top of your library and then replay the top for 1 life. If one of the fetchable creatures is in your hand then the combo fails as well. The deck can generally not protect the planeswalker, making it a three mana impulse most of the time. Talismans were included over signets since they have to be re-used less, while getting the exact right colours of mana has become even more important. It is an artifact for metalcraft. This will require TappedOut.js included in your blog. The deck plays a lot of shuffle effects, and this also isn't instant speed so you can hold up answers. In the storm variant, this can go infinite with a lot of cards. Flashing in a Thassa's Oracle has been pretty fun though. Every extra card you draw, your opponents will also all have drawn a card. La Cour européenne des droits de l'homme (CEDH) a condamné la Suisse dans deux arrêts publiés mardi. This card enables infinite combos and makes looping through the deck significantly easier. The problem is that two mana counterspells can't protect your combo, so it's mostly relevant in the storm variant only. Auto Draw Auto Untap Auto Layout Enable 3D Transforms. You will be slightly weaker to cards like Noxious Revival if you leave exactly enough cards in your deck. Bonus Round has won me even more games, so it stays in. You can use the second mode on Deathrite Shaman to drain everyone. Your important spells are also permanently exiled. Often this is enough to win the current or the next turn, but at the very least buys a lot of time if your opponents do not have a demanding board position. For this deck as well, wincons that are less all-in are often a better fit. Help | It's also a free spell to build up storm or to trigger cards like Song of Creation. Copied to clipboard. $3. The card is a one cmc cheaper labman that doesn't need an additional draw effect. During cascade turns you can also put cards you want to cascade into back on top of your library, making it especially good with the suspend spells. Setting up for the combo turn becomes significantly easier when you have consistent access to a few of the best mana rocks. That second part was never needed in my meta, but I can see running this card if you can actively use it against your opponents as well. Lotus Bloom and Ancestral Vision can be played off the top for 0 life. Tapping for colourless is a real downside in other cases. The signets are generally better because they can tap for mana instantly, but blue and black are so important that a signet isn't bad. Incredibly efficient, and the life loss can usually be ignored since you end the game before it matters. Yidris, Silas Renn, Titania, & Oona EDH (TV Episode 2017) cast and crew credits, including actors, actresses, directors, writers and more. Waste Not: Synergizes well with the wheels, and potentially discard spells, in the deck. Using High Tide and Frantic Search also allows you to gain mana by recasting the latter a lot of times, turning one card in your graveyard into three mana. Breeding Pool / Steam Vents / Watery Grave: These have basic land types, meaning they can get fetched and enter untapped when needed at the small cost of 2 life. The most important part is the flexibility. I just dont want it to end this way. Playtest v1. It is going to stack up over the course of a game though, making you draw less cards with Ad Nauseam and Necropotence. You need enough mana to play out your wincon and extra mana to play interaction. If you happen to clear your browser's cache, they will revert to their defaults. Also very good at countering your opponents relevant early spells when they're faster than you. The signets can help with metalcraft while also setting up for an earlier commander, and making cascades easier since they cost generic mana. On the other hand, the big body can block a lot of creatures and is sometimes large enough to survive small boardwipes. Snow-Covered Swamp: Might be good if you run into a lot of non basic land hate or often run out of basics to fetch. The fact that it can't be fetched is hardly relevant because there are enough other fetchables in the deck. If white is a more generally used colour, it's probably one of the better counterspells available. Infernal Tutor: A spell that can find a wheel or other payoff spell when you've used up every card in your hand. Yasova control/combo, Sisay, Weatherlight Captain midrange, Thrasios Vial Smasher Valakut combo, Kaalia of the Vast battlecruiser. Strange the sisay list opens when I click on it. Flusterstorm: A narrow counterspell, but one that is hard to interact with because each copy is a spell itself. Even in combination with those other cards it was a risky card to play as you would discard your hand while the relevant spell could be countered. Live Stream 9/26/2020 - Yidris: Playing With Power MTG: 9/26/2020 Budget Rona cEDH: Casually Competitive: 9/20/2020 Kinnan Bonder Prodigy EDH: noctax89: 9/14/2020 Live Stream 9/12/2020 - Tymna/Thrasios: Playing With Power MTG: 9/12/2020 Kruphix, God of Horizons EDH: ChainofCommander As an additional bonus, the deck has become significantly cheaper, on the basis of not needing a timetwister alone. The card quality isn't that high by itself, making it mostly gonly good in the breach strategy. 6 6 1 3457 $$$$$ Updated 2 months ago. Articles and comments are user-submitted and do not represent official endorsements of this site. Reversal is still very good in the storm variant because it allows you to go infinite. In: Snap, Mnemonic Betrayal, Assassin's Trophy, Out: Helm of Awakening, Future Sight, Lim-Dul's Vault. Remember me Sign in Using an MTGGoldfish Email Account. Deflecting Swat: A solid 'free' interaction spell that's mostly used to redirect opposing counterspells. Cephalid Coliseum: A card that can be used to punish opposing Thassa's Oracle strategies, with the downside of needing treshold. The commander also provides unique turns in which you can chain together spells and obtain a lot of value or chain together a win. This card is better if you often need to hit forces, Jace or creatures. It can also stop certain combos that rely on the graveyard. Elle … The best moment to play this is usually in the end step before your turn. This site is unaffiliated. Compared to other commanders, Yidris enables a very fast consistent gameplan, but suffers in longer games. That card could not be cut in the storm variant as it was integral to the deck. I don't recommend using this to refill your hand every turn, as losing your draw step is going to cost you a lot of cards over a longer game. This card is the reason why you always leave the original unresolved when resolving Mind's Desire storm copies. No magic could relieve his curse. Island are also important for High Tide. In: Song of Creation, Lion's Eye Diamond, Infernal Tutor, Taiga, Out: Lightning Bolt, Ancestral Vision, Inquisition of Kozilek, Sensei's Divining Top. It can also find you a lot of other cards, since most of the deck is instant and sorcery based. while the database list is good, the list uses cabal coffers-urborg. DMCA requests | Reap: An instant speed Regrowth that only works if one of your opponents has at least one black permanent. It's often correct to choose one of the bottom few cards of your library if that helps you protect your win, rather than just shortcutting to exile the rest of your library. I like to compare it to Cabal Ritual which costs two and adds five. 3,776.07. If played incredibly early, it can even disrupt your opponents hands. It doesn't tap for mana though, so including this is going to make your deck become slower. You can safely do this if you can't win with your current hand and don't need to hold up interaction that round. You're also weaker to removal if you count on having devotion for Thassa's Oracle. Being two mana makes it harder to protect your own combo with, since you are often really tight on mana during the combo turn. Four turns is also such a long time that the game can often already be over when it comes off of suspend. Make sure you can either protect your payoff spell or can fall back to another strategy at all times. It's also very hard to protect in this kind of deck, often resulting in the card being killed before the turn gets back to you. Solid in any point of the game, although it can't find you every card. The biggest difference with most other tutors in the deck is that the card goes straight to your hand, rather than to the top of the library, so this card is not card disadvantage. Narset's Reversal was often too specific in what it could hit. That's not much, but it is going to limit the amount of cards you can draw with Ad Nauseam and Necropotence. Against some decks, such as Yisan and sometimes Najeela, you cannot hit the commanders with the removal fast enough. Practically, this will only be relevant when playing hundreds of even thousands of games. With Jimmy Wong, Josh Lee Kwai, Craig Blanchette, Josh Kim. Mox Diamond: The deck doesn't run that many lands, so it can sometimes be hard to fulfill this condition. It doesn't do anything during the combo turn, and three mana is also a bit high to just play it for storm count. You also got pirates, ninjas, archers, super heros ect. He does cost a lot of blue mana though, which is something to be prepared for. In the storm variant this card is also pretty good, but you have to be even more aware of what lines you lose access to by exiling too much. The most important cards this cannot hit are Force of Will, Jace, Wielder of Mysteries and Ad Nauseam. Not bad, but not interesting either. Chrome Mox: Exiling a card from your hand is a real cost, especially in the storm variant. An ogre from the Grixis shard of Alara, Yidris was afflicted with unstable mutations that threatened to shatter his mind. per month. Llanowar Wastes / Shivan Reef / Underground River / Yavimaya Coast: Decent budget alternatives for true dual lands. Repeal: Most often used to return a mana rock back to your hand to draw a free card, but can also be used as interaction when needed, even though this is slightly expensive. You can now import it in the MTG Arena client. Changed two basics to snow because they will be good if I decide to run Tainted Pact, it currently does not have any practical effect on the deck. Simple question, I really want to build one of these builds, however I just can't decide which is more fun to pilot / doesn't wear out quickly. (100 cards, 100 distinct) - Timetwister, Imperial Seal, Mox Diamond, Lion's Eye Diamond, Grim Monolith, Wheel of Fortune, Yawgmoth's Will When playtesting, I found myself looking for the oracle practically every time. It's also not the worst card to draw and play when setting up. Also hurts a lot when cast in response to a wheel. A lot of the cards are used in both variants, so the deck mostly plays the same. Noble Hierarch: One of the best mana dorks in the game. Depending on the meta there will be very little black permanents in play. Forbidden Orchard: This card is a little worse than the ones that deal damage to you, since you have very little ways to deal with the creatures, often causing you to take more damage in the long run. Narset's Reversal: Most often used as a counterspell that can even target uncounterable spells. Ashiok, Dream Render: A decent stax piece, but often you want to play a fast game rather than a control game. This spell can hit everything, but at the cost of two life. The deck is a little slower because it is less focused on one wincon, but has access to backup wincons, which makes the deck more resilient. There is no clear amount of life to pay with Necropotence. Zur the Enchanter: The commander to find Necropotence, which in turn can help you quickly find the cards you need to win with. Pyroclasm fell in the same boat. Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. Even just bouncing an opponent's Chrome Mox or Mox Diamond hurts. CONTENT two fast and furious games with Sisay - Yidris - T&T - T&V by cEDH_TV in CompetitiveEDH [–] cEDH_TV [ S ] 0 points 1 point 2 points 3 months ago (0 children) The curiosity deck dose have curiosity in it.